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Spammers?
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Squeeze out water from paper
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Extracting Cloudy Developer
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Tim
Jul 25, 2025
There’s nothing that immediately stands out. Normally exhausted developer is the prime suspect for staining, but given you have made an acceptable print earlier in the day that is unlikely. Exposure of the developer to air will cause oxidation and that is observable by a change in colour, and would be accelerated by agitation during transport over several days The type of image could affect the result. Assuming you are using Positive Paper, if it was over exposed the print will be light so there is less work for the developer, but more work for the fixer to do to remove all the unexposed silver halide. Conversely if the Positive Paper is under exposed the print will be dark and there is more work for the developer, and less for the fixer to do. Other factors to consider your agitation technique, excessive time/exposure to air between the development and fixing steps, insufficient fixing, or contamination - A very small amount of fixer in the development process can cause staining. Consistent and uniform agitation will help ensure all areas of the print receive equal or as close as possible exposure to the liquid. Insufficient agitation can cause streaks and uneven patches. I have the original bottle of Dev (or Fix), and apart from making up the diluted solution, that never moves. I have a lots of concertina bottles that holds the diluted solution to exclude air, and that sometimes travels with me if I have a base/car to leave them. Then I have small travel bottles that I refill daily – these I’d only take enough for the expected number of prints I was going to make, plus maybe a few extras – so these would be maybe half full and I’d discard this daily. High temperatures over 40-50c can cause chemicals to break down. Preloaded, and full syringes can minimise delays. You can fit 22ml if you carefully pull out the plunger. If you consider the amount of actual developer in a syringe (before dilution) it’s tiny 4ml at1:5 , so every extra ml counts. Sometimes I might take 2 sets of (3) syringes (in a Pinsta syringe dock) instead of a small refill container. I’d also suggest both developing and fixing longer, and not reusing fix. Try 3 minutes assuming 20c, and keep the process between 14-24c. Often I make up my solutions to half strength, then add the extra water from a flask to control the temperature.
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dev time for re-use developer
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Tim
Apr 19, 2025
Personally, while it is possible to reuse chemicals, I don't for consistency reasons. If, for example you are using Multigrade Dev at 1:4, that's only 4ml of Dev per syringe, which isn't much to start with, and even less active component on subsequent prints when you take into account the amount of liquid absorbed by the emulsion, and used during development. However you are more likely to get favourable results, if the prints are light/high key so the developer has less work to do (but the Fixer will have more work to do, especially when the amount of Dev carried over for mutiple prints is taken into account). Both exhausted Developer and Fixer can cause staining. Given a syringe is only 20ml (22ml if you pull it the the max), I use fresh chemical each print each time, but I have on occasion reused 2 or 3 times when I was travelling light and only carried a very small amount of chemicals, topping up the small amount lost. If I lost more than a few ml of Dev, I would use fresh Fix the next time. By the 3rd time, the Dev looked pretty bad, so I don't consider this to be worthwhile, given the cost of the paper vs the cost of the chemicals. I don't know if anyone has produced a table for extended develment times, but if you look at Ilford's Simply Range for reusing 600ml of Dev for 2 x 500ml processes, it is to use 500ml the first time, remix with the remaining 100ml, and use 500ml and extend by Dev times by 10%. So if you want to try that, top up, extend times, and observe the results.
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Washing during process
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Tim
Jan 04, 2025
It certainly doesn’t hurt to use a rinse or Stop process between the developer and fxer, however plenty of people don’t use one without any noticeable effects. Just to review why people might use a rinse or stop process: A water rinse only slows development, it does not completely stop development as developer remains in the emulsion, however it does remove a lot of the contamination so it does slow development, and reduces the effort required by the fixing stage. A more effective technique would be to use a Stop, which neutralises developer and therefore is not carried over into the fixer, preserving the useful life of the fixer. However a few considerations that you might want to pay attention to are - trying to extract as much developer as possible, using fresh fix each time, the amount of exposure as a darker print has less unused silver halide to be removed (that's not a exposure suggestion) , and/or increasing the duration of the fix process.. Using exhausted fixer can cause staining. If you were really worried about it use a two syringe process, where the second is a new batch and after a while rotate that forward to become your first fix. If you are concerned about continued and uneven development, you can review the calculated time of development, more so for film, and how long it takes to remove/replace chemicals, and dilute/slow things down. I don’t use a rinse or Stop including on 4x5 sheet film and 8x10 paper in the Pinsta, perhaps if I was reusing the fix, or a larger amount, I would consider it, but I do pay close attention to the amount of residual developer.
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Pink Positives? I have a solution!
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Shutter rounding edges of photos.
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Tim
Sep 22, 2024
Are you preflashing?
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Tim

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